![battlefield vietnam ww2 mod 1.21 installation battlefield vietnam ww2 mod 1.21 installation](https://i.ytimg.com/vi/6EN90IJux3w/maxresdefault.jpg)
Run proton winecfg, open the tab Libraries, and add a native override for d3d8.dllĪnti-aliasing should now be working. Instead, they make use of all of the upgraded features of the. But these aren't straight ports of the original maps.
#BATTLEFIELD VIETNAM WW2 MOD 1.21 INSTALLATION UPDATE#
If you want to have antialising working with Proton, do the following:Ĭopy both the files from "1. Battlefield Vietnam Arsenal v0.30 Release: Guest: 28th April 2007: BFV Arsenal - Mod Update: Guest: 29th March 2007: BFV Arsenal Update: Guest: 21st January 2007: Battlefield Vietnam Arsenal -Mod Update: Guest: 21st October 2006: Battlefield Conversion Mod Update - v0.9 Released: Woolf: 2nd June 2006: Eve of Destruction - v0.15 Released (BFV) 0. Available now from Digital Illusions and EA, the World War II Mod for Battlefield Vietnam brings three Pacific Theatre maps from Battlefield 1942 into the Battlefield Vietnam engine. Start BF1942 and get playing, the serverbrowser works just fine Renderer.fieldOfView 1.33333 for 16:9 displays Renderer.fieldOfView 1.2 for 16:10 displays
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Renderer.fieldOfView 1.0 for 4:3 displays Get BF1942 from oldgamesdownload, Origin might also work (it's free there, but not sure whether GameSpy still works)Īfter installing, edit Battlefield 1942/Mods/bf1942/Settings/n I ran it both with Wine 5.7 and Proton 5.5_GE_1-1 on Manjaro, however, I only got antialiasing to work with Proton (the menu is unusable with Wine when dgVoodoo is active). I was surprised that there are quite a lot of people still playing (over 64 players on the main server). I was playing a lot of BF1942 17 years ago, so I thought I give it a spin again.